While I don’t come from a traditional programming background, I am highly effective at translating ideas into working systems, understanding code structure, debugging issues, and refining implementations until they behave exactly as intended.
• Developed 5 fully functional Minecraft mods in under one month
• Built mods using Java, Forge, and AI-assisted code generation
• Debugged and resolved compile-time errors and in-game logic bugs
• Understood and modified generated code to add features or fix issues
• Designed systems from plain-English requirements to working gameplay mechanics
• Published mods to CurseForge, with multiple projects gaining active users
• Received interest for commissioned mod development
My development process focuses on clearly defining the problem, breaking systems down into logical components, and iterating quickly. I use AI tools to generate initial code, then analyze, test, debug, and refine the implementation through real-world use and feedback.
• Define system behavior and edge cases in plain language
• Generate baseline code using AI tools
• Analyze code flow and logic
• Test in live environments
• Identify bugs or design issues
• Refine and iterate until stable and functional
This approach has allowed me to go from zero Minecraft mod development experience to shipping multiple working projects in a very short time, and I continue to improve with each release.
Separate World
Released December 1, 2025A Minecraft mod that separates player data between worlds to enable minigames and alternate gameplay modes without impacting survival progress.
While running a survival Minecraft server, I needed a way to host minigames without affecting players’ main-world inventories, stats, or progression. Existing solutions either didn’t work reliably or required running entirely separate servers, which added unnecessary complexity. Since no functional mod existed that solved this problem cleanly, I decided to build one myself.
SeparateWorld allows server owners to define worlds where player data is isolated from the main survival world. This makes it possible to run minigames, PvP arenas, or special events without risking player progression or inventory integrity.
• Isolates player inventories, stats, and progression per world
• Designed for use on live multiplayer servers
• Eliminates the need for separate server instances
• Enables seamless transitions between survival and minigame environments
PVP+ was the first mod I developed using Claude for code generation.
Compared to my earlier workflow, this tool produced more consistent results and required fewer corrective iterations, allowing me to focus more on system design and behavior rather than fighting syntax or structural issues.
This shift significantly improved my development efficiency and made the overall process smoother and more scalable.
The mod successfully solved a real server-side problem and became the foundation that pushed me deeper into Minecraft mod development. It proved that I could take a production need, translate it into technical requirements, and deliver a working solution quickly.
Parkour+
Released December 8, 2025A server-side parkour management mod that automatically tracks runs, validates completion, and maintains accurate leaderboards.
I wanted to create structured PvP matches within Minecraft that felt intentional and repeatable rather than improvised. Existing mods either lacked flexibility, were outdated, or couldn’t support the gameplay flow I had in mind. Since nothing available matched my vision, I built a custom PvP system from scratch.
PVP+ introduces a full PvP match framework that allows server owners to host organized matches with defined rules, maps, and player flow. The mod is designed to support repeatable competitive gameplay rather than one-off encounters.
• Structured PvP match flow
• Support for custom maps and modes
• Designed for organized multiplayer gameplay
• Enables repeatable, event-style PvP experiences
Parkour+ was developed using an AI-assisted workflow with ChatGPT. During development, I began to encounter more complex logic and state-management challenges, which exposed limitations in my initial setup. These challenges pushed me to think more critically about system design, edge cases, and maintainability, and ultimately led me to explore more advanced tools and workflows for future projects.
The mod successfully delivered a fully automated parkour system and became an important learning milestone. It marked the point where I moved beyond simple implementations and started actively evaluating development workflows and architectural decisions.
PVP+
Released December 14, 2025A customizable PvP match system that brings structured, Call of Duty–style gameplay to Minecraft servers.
I wanted to create structured PvP matches within Minecraft that felt intentional and repeatable rather than improvised. Existing mods either lacked flexibility, were outdated, or couldn’t support the gameplay flow I had in mind. Since nothing available matched my vision, I built a custom PvP system from scratch.
PVP+ introduces a full PvP match framework that allows server owners to host organized matches with defined rules, maps, and player flow. The mod is designed to support repeatable competitive gameplay rather than one-off encounters.
• Structured PvP match flow
• Support for custom maps and modes
• Designed for organized multiplayer gameplay
• Enables repeatable, event-style PvP experiences
PVP+ was the first mod I developed using Claude for code generation. Compared to my earlier workflow, this tool produced more consistent results and required fewer corrective iterations, allowing me to focus more on system design and behavior rather than fighting syntax or structural issues. This shift significantly improved my development efficiency and made the overall process smoother and more scalable.
The mod successfully delivered a PvP system that aligned closely with my original design goals. It reinforced the importance of choosing the right tools for complex projects and marked a clear improvement in both development speed and code quality.
Economy+
Released December 22, 2025A flexible server-side economy system designed to provide features and control missing from existing Minecraft economy mods.
While designing an in-game economy for my server, I found that existing economy mods either lacked essential features or imposed limitations that didn’t fit my use case. Rather than compromise or stack multiple mods together, I chose to build a single solution that met all of my requirements.
Economy+ provides a customizable foundation for managing currency and player transactions on multiplayer servers. It is designed to be flexible, extensible, and suitable for long-term server use rather than quick setups.
• Customizable server-side economy system
• Designed for extensibility and future expansion
• Built for live multiplayer environments
• Eliminates reliance on multiple economy plugins or mods
Economy+ was developed using an AI-assisted workflow with Claude. By this point, I had refined my process significantly, allowing me to move faster while maintaining control over system behavior and stability. Shortly after release, I was contacted by another server owner interested in commissioning a customized version of the mod for their own server.
This project demonstrated that my work had real-world value beyond personal use. Within under a month of learning Minecraft mod development, I went from zero experience to building a system that others were willing to pay to have adapted for their needs.
Spears+
Released December 29, 2025A backport of the spear weapon for older Minecraft versions, extended with additional features beyond vanilla design.
My server runs on a Minecraft version that did not yet have a functional backport of the new spear weapon. While similar mods existed for newer versions, there was no available option for the version I needed. Rather than wait or compromise, I decided to build my own backport tailored specifically to my server’s version.
Spears+ introduces a fully functional spear weapon to older Minecraft versions while preserving vanilla-style mechanics. In addition to replicating the original concept, I added several quality-of-life and gameplay features that I felt should have been part of the base design.
• Spear weapon backport for unsupported Minecraft versions
• Vanilla-style mechanics with extended features
• Designed for survival and multiplayer environments
• Balanced to feel native rather than modded
Spears+ was developed using an AI-assisted workflow with Claude. By this stage, my development process had become more efficient and structured, allowing me to focus heavily on gameplay behavior, balance, and polish. As the mod gained users, community feedback began surfacing edge cases and bugs I hadn’t encountered internally, allowing me to improve stability and refine features through real-world usage.
Spears+ became my most popular mod by download count. Ongoing user feedback continues to drive improvements, making this my most actively refined and community-influenced project to date.
These five mods were developed in under one month and represent a rapid progression from first exposure to Minecraft mod development to shipping, maintaining, and iterating on live software used by others. Each project began with a real operational problem, required evaluating existing solutions, and resulted in a custom-built system that delivered the behavior I needed. Along the way, I refined my development workflow, improved my ability to analyze and debug code, and adapted based on real user feedback.
This process reflects how I approach technical challenges in general: clearly define the problem, learn what’s necessary, choose the right tools, and deliver a working solution. When limitations appear, I adjust my approach rather than stop.
• 5 mods shipped and published to CurseForge
• Multiple mods actively used by players
• Community feedback incorporated into ongoing improvements
• External interest in commissioned development
• Demonstrated ability to learn, adapt, and deliver quickly